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A graphics engine for creating 2D games

Composition Rendering

A graphics engine for creating 2D games. Composition Rendering is not a game engine. This solution can be used as part of a third-party game engine. The functions of creating game scenes and managing graphic objects in the action scene are at your disposal. Object rendering is optimized to minimize the number of drawing commands calls. Drawing is based on Canvas.drawRawAtlas

Demo video

Usage

A simple usage example:

import 'package:composition_rendering/core.dart';
import 'package:composition_rendering/scene.dart';

void main() {
  final gameScene = GameScene();
}

class GameScene extends Scene {
  @override
  void init() {
    var texture = systems.textureSystem.getTextureRegion('bg.jpg');
    var background = systems.factorySystem.spawnSprite(texture!, Priority.background);
    add(background);
  }
}

Download Composition Rendering package source code on GitHub

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