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Flutter Modular

Flutter Modular Info:

What is Flutter Modular?

When a project is getting bigger and more complex, we unfortunately end up joining a lot of archives in just one, it makes harder the code maintenance and reusability too. The Modular give us a bunch of adapted solutions for Flutter, such a dependency injection, routes controller and a “Disposable Singletons” System(When a code provider call automatically dispose and clear the injection). The Modular came up prepared for adapt to any state management approach to its smart injection system, managing the memory use of your application.

What is the difference between Modular Flutter and bloc_pattern;

We learned a lot from bloc_pattern, and we understand that the community has a lot of preferences regarding State Management, so even for the sake of nomenclature, we decided to treat Modular as a natural evolution of bloc_pattern and from there implement the system of “Dynamic Routes” that will become very popular with Flutter Web. Named routes are the future of Flutter, and we are preparing for it.

Will bloc_pattern be deprecated?

Nope! We will continue to support and improve it. Although the migration to Modular will be very simple as well.

Modular Structure

Modular gives us a structure that allows us to manage dependency injection and routes in just one file per module, so we can organize our files with that in mind. When all pages, controllers, blocs (and so on) are in a folder and recognized by this main file, we call this a module, as it will provide us with easy maintainability and especially the TOTAL decoupling of code for reuse in other projects.

Modular Pillars

Here are our main focuses with this package.

Example

Getting started with Modular

Installation

Open pubspec.yaml of your Project and type:

dependencies:
    flutter_modular:

or install directly from Git to try out new features and fixes:

dependencies:
    flutter_modular:
        git:
            url: https://github.com/Flutterando/modular

Using in a New Project

You need to do some initial setup.

Create a file to be your main widget, thinking of configuring named routes within MaterialApp: (app_widget.dart)

import 'package:flutter/material.dart';
import 'package:flutter_modular/flutter_modular.dart';

class AppWidget extends StatelessWidget {
  @override
  Widget build(BuildContext context) {
    return MaterialApp(
      // set your initial route
      initialRoute: "/",
      // add Modular to manage the routing system
      onGenerateRoute: Modular.generateRoute,
    );
  }
}

Create a file to be your main module: (app_module.dart)

// extends from MainModule
class AppModule extends MainModule {

  // here will be any class you want to inject into your project (eg bloc, dependency)
  @override
  List<Bind> get binds => [];

  // here will be the routes of your module
  @override
  List<Router> get routers => [];

// add your main widget here
  @override
  Widget get bootstrap => AppWidget();
}

Finish the configuration in your main.dart file to start Modular.

import 'package:example/app/app_module.dart';
import 'package:flutter/material.dart';
import 'package:flutter_modular/flutter_modular.dart';

void main() => runApp(ModularApp(module: AppModule()));

Ready! Your app is already set to Modular!

Adding Routes

You can add routes to your module using the getter ‘routers’;

class AppModule extends MainModule {

 // here will be any class you want to inject into your project (eg bloc, dependency)
  @override
  List<Bind> get binds => [];

 // here will be the routes of your module
  @override
  List<Router> get routers => [
      Router("/", child: (_, args) => HomePage()),
      Router("/login", child: (_, args) => LoginPage()),
  ];

  // add your main widget here  
  @override
  Widget get bootstrap => AppWidget();
}

And to access the route use Navigator.pushNamed or Modular.to.pushNamed:

Navigator.pushNamed(context, '/login');
//or
Modular.to.pushNamed('/login');

Dynamic Routes

You can use the dynamic route system to pass a value per parameter and get it in your view.

//use (: parameter_name) to use dynamic routes;
//use the args object that is a (ModularArguments) to get the value
 @override
  List<Router> get routers => [
      Router("/product/:id", child: (_, args) => Product(id: args.params['id'])),
  ];

A dynamic route is considered valid when the value corresponding to the parameter is filled. From this you can use:

 
Navigator.pushNamed(context, '/product/1'); //args.params['id']) gonna be 1
//or
Modular.to.pushNamed('/product/1'); //args.params['id']) gonna be 1

Route Guard

We may protect our routes with middleware that will verify that the route is available within a given Route. First create a RouteGuard:

class MyGuard implements RouteGuard {
  @override
  bool canActivate(String url) {
    if(url != '/admin'){
      //code of authorization
      return true;
    } else {
      //access denied
      return false
    }
  }
}

Now put in the ‘guards’ property of your Router.

  @override
  List<Router> get routers => [
        Router("/", module: HomeModule()),
        Router("/admin", module: AdminModule(), guards: [MyGuard()]),
      ];

If placed on a module route, RouterGuard will be global to that route.

Route Transition Animation

You can choose which type of animation you want by setting the Router’s ** transition ** parameter using the ** TransitionType ** enum.

Router("/product", 
        module: AdminModule(),
        transition: TransitionType.fadeIn), //use for change transition

If you use transition in a module, all routes in that module will inherit this transition animation.

Flutter Web url Routes

The Routing System also recognizes what is typed in the website url (flutter web) so what you type in the browser url will open in the app. We hope this makes it easier for Flutter Web sites to make SEO more unique.

Dynamic routes apply here as well:

https://flutter-website.com/#/product/1

this will open the Product view and args.params [‘id’]) will be equal to 1.

Dependency Injection

You can inject any class into your module using getter ‘binds’, for example classes BLoC ou ChangeNotifier

class AppModule extends MainModule {

 // here will be any class you want to inject into your project (eg bloc, dependency)
  @override
  List<Bind> get binds => [
    Bind((i) => AppBloc()), // using bloc
    Bind((i) => Counter()), // using ChangeNotifier
  ];

// here will be the routes of your module
  @override
  List<Router> get routers => [
      Router("/", child: (_, args) => HomePage()),
      Router("/login", child: (_, args) => LoginPage()),
  ];

// add your main widget here
  @override
  Widget get bootstrap => AppWidget();
}

Let’s assume that for example we want to retrieve AppBloc inside HomePage.

//code in bloc
import 'package:flutter_modular/flutter_modular.dart' show Disposable;

// you can extend or implement from Disposable to define a discard for your class, if not.

class AppBloc extends Disposable {

  StreamController controller = StreamController();

  @override
  void dispose() {
    controller.close();
  }
}

Retrieving in view using injection. # You have some ways to retrieve your injected classes.

class HomePage extends StatelessWidget {

  @override
  Widget build(BuildContext context) {

    // You can use the object Inject to retrieve..

    final appBloc = Modular.get<AppBloc>();
    //...
  }
}

ATTENTION: When retrieving a class using Inject’s get () method, it first looks in the module that was requested, if not found, it looks in the main module. We will still talk about creating child modules in this documentation.

Using InjectMixin to Retrieve Your Classes

We will use Mixin in the view to retrieve injections more easily

class HomePage extends StatelessWidget  with InjectMixinBase<AppModule>{

  @override
  Widget build(BuildContext context) {

    // with mixin you add the get method straight to your view.
    AppBloc appBloc = get();

    // another way to recover
    final appBloc = get<AppBloc>();
    // ...
 }
}

Using Modular widgets to retrieve your classes

You can also use ModularStatelessWidget instead of the mixin InjectMixinBase<AppModule> for example you can write:

class MyWidget extends ModularStatelessWidget<HomeModule> {
  @override
  Widget build(BuildContext context) {
    return Scaffold(
      appBar: AppBar(
        title: Text("Modular"),
      ),
      body: Center(
        child: Text("${get<HomeBloc>().counter}"),
      ),
    );
  }
}

K

Example with StatefulWidget:

class MyWidget extends StatefulWidget {
  @override
  _MyWidgetState createState() => _MyWidgetState();
}

class _MyWidgetState extends ModularState<MyWidget, HomeModule> {
  @override
  Widget build(BuildContext context) {
    return Scaffold(
      appBar: AppBar(
        title: Text("Modular"),
      ),
      body: Center(child: Text("${get<HomeBloc>().counter}"),),
    );
  }
}

Consuming a ChangeNotifier Class

Example of a ChangeNotifier Class:

import 'package:flutter/material.dart';

class Counter extends ChangeNotifier {
  int counter = 0;

  increment() {
    counter++;
    notifyListeners();
  }
}

you can use the Consumer to manage the state of a widget block.

class HomePage extends StatelessWidget {
  @override
  Widget build(BuildContext context) {

    return Scaffold(
      appBar: AppBar(title: Text("Home"),
      ),
      body: Center(
     // recognize the ChangeNotifier class and rebuild when notifyListeners () is called
        child: Consumer<Counter>(
          builder: (context, value) {
            return Text('Counter ${value.counter}');
          }
        ),
      ),
      floatingActionButton: FloatingActionButton(
        child: Icon(Icons.add),
        onPressed: () {
          // retrieving the class directly and executing the increment method
          get<Counter>().increment();
        },
      ),
    );
  }
}

Creating Child Modules.

You can create other modules in your project, so instead of inheriting from MainModule, you should inherit from ChildModule.

class HomeModule extends ChildModule {
  @override
  List<Bind> get binds => [
    Bind((i) => HomeBloc()),
  ];

  @override
  List<Router> get routers => [
    Router("/", child: (_, args) => HomeWidget()),
    Router("/list", child: (_, args) => ListWidget()),
  ];

  static Inject get to => Inject<HomeModule>.of();

}

From this you can call your modules on the main module route.

class AppModule extends MainModule {

  @override
  List<Router> get routers => [
        Router("/home", module: HomeModule()),
        //...
      ];
}
//...

Consider splitting your code into modules such as LoginModule, and into it placing routes related to that module. Maintaining and sharing code in another project will be much easier.

Lazy Loading

Another benefit you get when working with modules is to load them “lazily”. This means that your dependency injection will only be available when you navigate to a module, and as you exit that module, Modular will wipe memory by removing all injections and executing the dispose () methods (if available) on each module. injected class refers to that module.

Roadmap

This is currently our roadmap, please feel free to request additions/changes.

FeatureProgress
DI by Module
Routes by Module
Widget Consume for ChangeNotifier
Auto-dispose
Integration with flutter_bloc
Integration with mobx
Multiple routes
Pass arguments by route
Pass url parameters per route
Route Transition Animation

Features and bugs

Please send feature requests and bugs at the issue tracker.

Created from templates made available by Stagehand under a BSD-style license. license.

Download Flutter Modular Source Code on GitHub

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