Approximate how your app looks and performs on another device.
Features
- Preview any device from any device
- Change device orientation
- Dynamic system configuration: language, dark mode, text scaling factor
- Freeform device with adjustable resolution and safe areas
- Keep the application state
- Take screenshots
Quickstart
Wrap your app’s root widget in a DevicePreview
and inject the dedicated builder
and locale
into your app.
void main() => runApp( DevicePreview( enabled: !kReleaseMode, builder: (context) => MyApp(), ), ); class MyApp extends StatelessWidget { @override Widget build(BuildContext context) { return MaterialApp( locale: DevicePreview.of(context).locale, // <--- /!\ Add the locale builder: DevicePreview.appBuilder, // <--- /!\ Add the builder home: HomePage(), ); } }
Customization
enabled
This property can be used to disable the preview.
Example
DevicePreview( enabled: !kReleaseMode, // Ensures that it is disabled in release mode builder: (context) => MyApp(), )
usePreferences
Indicates whether the configuration should be persisted between sessions.
Example
DevicePreview( usePreferences: false, builder: (context) => MyApp(), )
areSettingsEnabled
Indicates whether the settings menu should be available.
Example
DevicePreview( areSettingsEnabled: false, builder: (context) => MyApp(), )
background
The decoration used as the preview window background.
Example
DevicePreview( background: BoxDecoration(color: Colors.red), builder: (context) => MyApp(), )
toolBarStyle
The style of the bottom toolbar.
DevicePreview( toolBarStyle: DevicePreviewToolBarStyle.light(), builder: (context) => MyApp(), )
onScreenshot
The processor used when the user takes a new screenshots.
By default, all screenshots are uploaded to file.io and the links are printed into the debugging console.
Example
DevicePreview( onScreenshot: (screenshot) { final bytes = screenshot.bytes; // Send the bytes to a drive, to the file system, to // the device gallery for example. It may be useful for // preparing your app release for example. }, builder: (context) => MyApp(), )
Limitations
Think of Device Preview as a first-order approximation of how your app looks and feels on a mobile device. With Device Mode you don’t actually run your code on a mobile device. You simulate the mobile user experience from your laptop, desktop or tablet.
There are some aspects of mobile devices that Device Preview will never be able to simulate. When in doubt, your best bet is to actually run your app on a real device.
FAQ
What devices can I use for previewing?
If you are running the stable
, beta
or dev
channel of Flutter, you can use Android or iOS. If you are running the master
channel of Flutter, you can use macOS, Android or iOS.
What about Windows?
Since Flutter is still in technical preview on Windows, the path_provider
dependency can be satisfied by adding this dependency in your pubspec.yaml
if you are on the master
channel of Flutter:
device_preview: shared_preferences_fde: git: url: https://github.com/google/flutter-desktop-embedding/ path: plugins/flutter_plugins/shared_preferences_fde
This is a temporary solution only. More information about this plug-in can be found here.
Ideas and roadmap
- Status bar
- Override WidgetsBinding
- Simulate physical button
- Simulate lifecycle events
- Favorite devices
- More device filters : device type, search by name.
- Storage explorer
- Add custom predefineded devices
- Desktop devices
- TV devices
- Complete documentation
Download Flutter Device preview package source code on GitHub
https://github.com/aloisdeniel/flutter_device_preview
Provides the list of the opensource Flutter apps collection with GitHub repository.