List of Flutter Books

  Book

List of Flutter books:

Flutter books
  1. Beginning App Development with Flutter written by Rap Payne.

Easy to understand the starter book. Currently the best-selling and highest-rated Flutter book on Amazon.

Short Description:

Create iOS and Android apps with Flutter using just one codebase. App development on multiple platforms has historically been difficult and complex. This book breaks down complex concepts and tasks into easily digestible segments with examples, pictures, and hands-on labs with starters and solutions.

In doing so, you’ll develop a basic understanding of the Dart programming language; the entire Flutter development toolchain; the differences between stateful and stateless widgets; and a working knowledge of the architecture of apps. All the most important parts of app development with Flutter are covered in this book. Work with themes and styles. Develop custom widgets. Teach your app to respond to gestures like taps, swipes, and pinches. Design, create and control the layout of your app. Create tools to handle form data entry from users. And ultimately create killer multiscreen apps with navigation, menus, and tabs.

Flutter is Google’s new framework for creating mobile apps that run on iOS and Android phones both.You had to be a super-developer to write apps for iOS or Android alone. But writing for both? Forget about it! You had to be familiar with Swift, Java/Kotlin, Xcode, Eclipse, and a bunch of other technologies simultaneously. Beginning App Development with Flutter simplifies the entire process.

What You’ll Learn

  • Get the most out of great Flutter widgets
  • Create custom widgets, both stateless and stateful
  • Exercise expert control over your Flutter layouts
  • Make your app respond to gestures like swiping, pinching and tapping
  • Initiate async Ajax calls to RESTful APIs ― including Google Firebase!

Who This Book Is For

Developers who have coded in Java, C#, C++, or any similar language. It brings app development within the reach of younger developers, so STEM groups are likely to pick up the technology. Managers, product owners, and business analysts need to understand Flutter’s capabilities.

2. Beginning Flutter: A Hands On Guide to App Developmentby Marco L. Napoli

Short Description:

Build your first app in Flutter — no experience necessary!

Beginning Flutter: A Hands-On Guide to App Development is the essential resource for both experienced and novice developers interested in getting started with Flutter — the powerful new mobile software development kit. With Flutter, you can quickly and easily develop beautiful, powerful apps for both Android and iOS, without the need to learn multiple programming languages or juggle more than one code base. This book walks you through the process step by step.

In Flutter, you’ll be working with Dart, the programming language of choice for top app developers. Even if you’re just starting out in your development career, you can learn Dart quickly, eliminating the barrier to entry for building apps. This is a more efficient way to develop and maintain cross-platform mobile apps, and this book makes the process even easier with a teach-by-example approach.

  • Focus on providing quality content by eliminating the need to switch between multiple coding languages
  • Learn the ins and outs of Flutter, including all the frameworks, widgets, and tools available to developers
  • Accelerate your app development pace, keeping all the code for your cross-platform app in a single code base
  • Leapfrog barriers to entry to the mobile software market, creating your first app with no experience necessary

The Flutter community is growing rapidly and transforming the way Android and iOS apps get made. Beginning Flutter allows you to get on board with the latest app development technology, giving your mobile development career a big head start.

About the author

Marco L. Napoli is the CEO of Pixolini Inc. and an experienced mobile, web and desktop app developer. He has a strong proven record in developing visually elegant and simple to use systems. His work and published apps can be seen at pixolini.com.

3. Flutter Développez vos applications mobiles multiplateformes avec Dart by Alessandro Biessek

Short Description:

This book on Flutter is aimed at developers, initiated as well as more experienced, who wish to have the knowledge necessary to create from A to Z multiplatform mobile applications with the Google framework. Throughout the book, the author enriches his remarks with a large number of demonstrations that are easy to reproduce, allowing the reader to assimilate knowledge through practice. 

After a brief introduction to the world of mobile development and a presentation of the framework, a chapter details the installation steps essential to use the framework in the best conditions. The creation of a first project allows us to study in more detail the structure and the code based on the Dart language. To be perfectly comfortable with this language, two chapters enrich the reader’s knowledge with fundamental concepts then more advanced. 

With Flutter, everything is a widget! Thus, the rest of the book details this fundamental notion of the widget and presents the main ones. Then the author studies the management of the states which notably allow the display to be updated in real-time. Since user interaction is essential, pop-ups, navigation, and forms are also the subject of dedicated chapters. A chapter on lists and grids allows the reader to see how to optimize the display of his application. 

As the access to the tools of the device is essential for a mobile application, the author explains how to use the APIs to use the camera and GPS. Finally, it details the persistence of data in different forms.

4. Flutter for Beginners by Alessandro Biessek

Short Description:

A step-by-step guide to learning Flutter and Dart 2 for creating Android and iOS mobile applications

Key Features

  • Get up to speed with the basics of Dart programming and delve into Flutter development
  • Understand native SDK and third-party libraries for building Android and iOS applications using Flutter
  • Package and deploy your Flutter apps to achieve native-like performance

Book Description

Google Flutter is a cross-platform mobile platform that makes it easier to write secure and high-performance native apps for iOS and Android.

This book begins by introducing you to the Flutter framework and basics of Dart. You’ll learn to set up the development environment to get started with your Flutter project. The book will guide you through designing the user interface and user input functions for your app. As you progress, you’ll explore the navigator widget to manage your app routes and understand how to add transitions between screens. You’ll then get to grips with developing your own plugin and discover how to structure good plugin code. The book will help you display a map from the Flutter app, add markers and interactions to it, and use the Google Places API. You’ll build on your knowledge by not only adding tests to create a bug-free app, but also preparing it for deployment on Apple’s App Store and Google Play. In later chapters, you’ll learn to improve the user experience with advanced features such as map integrations, platform-specific code with native programming languages, and personalized animation options for designing intuitive UIs.

By the end of this book, you’ll be well-versed with Dart programming and have the skills to develop your own mobile apps or build a career as a Dart and Flutter app developer.

What you will learn

  • Understand the fundamentals of the Dart programming language
  • Explore the core concepts of the Flutter UI and how it compiles for multiple platforms
  • Develop Flutter plugins and widgets and understand how to structure good plugin code
  • Style your apps with widgets and learn the difference between stateful and stateless widgets
  • Add animation to your UI using Flutter’s AnimatedBuilder component
  • Integrate your native code into your Flutter codebase for native app performance

Who this book is for

This book is for developers looking to learn Google’s revolutionary framework, Flutter from scratch. No knowledge of Flutter or Dart is required. However, basic programming language knowledge will be helpful.

Table of Contents

  1. An Introduction to Dart
  2. Intermediate Dart Programming
  3. An Introduction to Flutter
  4. Widgets: Building layouts in Flutter
  5. Handling User Input and Gestures
  6. Theming and Styling
  7. Routing: Navigating between Screens
  8. Firebase Plugins
  9. Developing Your Own Flutter Plugin
  10. Acessing Device Features from the Flutter App
  11. Platform Views and Map Integration
  12. Testing, Debugging, and Deployment
  13. Improving User Experience
  14. Widget Graphic Manipulations
  15. Animations

5. Flutter in Action by Eric Windmill

Short Description:

In 2017, consumers downloaded 178 billion apps, and analysts predict growth to 258 billion by 2022. Mobile customers are demanding more — and better — apps, and it’s up to developers like you to write them! Flutter, a revolutionary new cross-platform software development kit created by Google, makes it easier than ever to write secure, high-performance native apps for iOS and Android. Flutter apps are blazingly fast because this open source solution compiles your Dart code to platform-specific programs with no JavaScript bridge! Flutter also supports hot reloading to update changes instantly. And thanks to its built-in widgets and rich motion APIs, Flutter’s apps are not just highly responsive, they’re stunning!

Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications.

About the technology

With Flutter, you can build mobile applications using a single, feature-rich SDK that includes everything from a rendering engine to a testing environment. Flutter compiles programs written in Google’s intuitive Dart language to platform-specific code so your iOS and Android games, utilities, and shopping platforms all run like native Java or Swift apps.

About the Flutter in Action book:

Flutter in Action teaches you to build professional-quality mobile applications using the Flutter SDK and the Dart programming language. You’ll begin with a quick tour of Dart essentials and then dive into engaging, well-described techniques for building beautiful user interfaces using Flutter’s huge collection of built-in widgets. The combination of diagrams, code examples, and annotations makes learning a snap. As you go, you’ll appreciate how the author makes easy reading of complex topics like routing, state management, and async programming.

What’s inside

 Understanding the Flutter approach to the UI
 All the Dart you need to get started
 Creating custom animations
 Testing and debugging

6. Flutter Succinctly by Ed Freitas

Short Description:

Flutter is an open-source mobile application development SDK developed by Google with support for both Android and iOS using the same codebase. Written in C, C++, and Dart, and using the Skia Graphics Engine, Flutter also offers a rich set of fully customizable widgets for building native interfaces, including the Material Design library and Cupertino (iOS-flavored) widgets, rich motion APIs, and hot reload. In Flutter Succinctly, Ed Freitas will take you through creating a fully functional app to help you assess whether Flutter is the right choice for your mobile development needs

TABLE OF CONTENTS

  • Setup
  • App Fundamentals
  • App UI — Document Details
  • App UI — Main Screen

7. Learn Google Flutter Fast by Mark Clow

Short Description:

Learn Google Flutter by example. Over 65 example mini-apps. Chapters Include Three Chapters on Dart Language. Introduction to Flutter. Installing Flutter. Your first Flutter App. Dependencies & Packages. Introduction to Widgets & Composition. Stateless Widgets. Stateful Widgets. Basic Material Widgets. Multi-Child Widgets. Single-Child Widgets. App Scaffolding Widgets. Other Widgets. Builders. Routing & Navigation. Forms. Http, Apis, REST & JSON. Flutter with Http, Apis, REST & JSON. State. State & Stateful Widgets. State & InheritedWidgets. State & Scoped Model. State & BLoCs with Streams. Local Persistence. Mixins. Debugging & Performance Profiling. Change Detection, Keys & Rendering. Other Performance Considerations. Publishing Your App. Flutter Resources.

8. Practical Flutter by Frank Zammetti

Sort Description:

Explore what Flutter has to offer, where it came from, and where it’s going. Mobile development is progressing at a fast rate and with Flutter — an open-source mobile application development SDK created by Google — you can develop applications for Android and iOS, as well as Google Fuchsia.Learn to create three apps (a personal information manager, a chat system, and a game project) that you can install on your mobile devices and use for real. You will begin by getting a solid foundation of Flutter knowledge, and building on it immediately by constructing two more traditional productivity apps.. You will also learn to create a game, enabling you to see a whole other perspective on what Flutter can do. In addition to building these apps, you’ll have the benefit of reviewing real-world issues you might encounter, along with ways to deal with them through tips and tricks, all designed to make your Flutter experience that much more productive and, frankly, fun!

Practical Flutter will leave you with a solid grasp of how to build apps with Flutter, and springboard into creating more advanced apps on your own. By the time your journey through this material concludes, another larger one will begin as you springboard, well-prepared, into the larger world of Flutter development, tackling any project that comes your way with aplomb. Practical Flutter is a learning adventure you won’t want to miss.

What You’ll Learn

  • Get a Flutter project started and logically structure it
  • Use the interface elements Flutter provides, such as widgets, controls, and extensions
  • Build layouts using interface elements
  • Use available tooling, specifically Android Studio
  • Leverage server-side development and connect a Flutter app to a server back-end.

Who This Book Is For

Mobile developers who are looking to build for multiple mobile platforms and trying to do so with a codebase that is largely the same across all. Basic knowledge of iOS and Android generally, and some general programming experience is expected.

9. Programming Flutter by Carmine Zaccagnino

Short Description:

Develop your next app with Flutter and deliver the native look, feel, and performance on both iOS and Android from a single code base. Bring along your favorite libraries and existing code from Java, Kotlin, Objective-C, and Swift, so you don’t have to start over from scratch. Write your next app in one language, and build it for both Android and iOS. Deliver the native look, feel, and performance you and your users expect from an app written with each platform’s own tools and languages. Deliver apps fast, doing half the work you were doing before and exploiting powerful new features to speed up development. Write once, run anywhere.

Learn Flutter, Google’s multi-platform mobile development framework. Instantly view the changes you make to an app with stateful hot reload, and define a declarative UI in the same language as the app logic without having to use separate XML UI files. You can also reuse existing platform-specific Android and iOS code and interact with it in an efficient and simple way.

Use built-in UI elements — or build your own — to create a simple calculator app. Run native Java/Kotlin or Objective-C/Swift methods from your Flutter apps, and use a Flutter package to make HTTP requests to a Web API or to perform read and write operations on local storage. Apply visual effects to widgets, create transitions and animations, create a chat app using Firebase, and deploy everything on both platforms.

Get native look and feel and performance in your Android and iOS apps, and the ability to build for both platforms from a single code base.

What You Need

Flutter can be used for Android development on any Linux, Windows or macOS computer, but macOS is needed for iOS development.